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Castle Fight 城堡战争 1.12中文版

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Castle Fight 城堡战争 1.12中文版

Castle Fight 城堡战争

地 图 名:Castle Fight 城堡战争v1.12 中文版
地图类型:对抗
地图作者:汉化 GOPA 人面鲨
地图语言:中文
支持人数:1-12
更新内容:
BUG提交:http://bbs.9upk.com
v1.12(21.11.2008)
This is a very big patch containing many new things and some design changes. At first, there

is a new race and some new units for other races.
这是一个非常大的修补程序,包含许多新的东西和一些设计更改。首先,有一个新的种族和其它种族有一

些新的单位。
The gamemodes Individual Races and No Coins are now on by default, because the vast majority

agreed on them. However, you can still turn them off with new commands.
游戏模式“单个种族-ir”和“无金币-ic”现在是默认设置,,因为绝大多数人同意。但是,您仍然可以

用新的命令将其关闭。
The foodsystem was replaced by a more accurate wood system, this makes special building

balancing easier and more fair.
将原木材系统改为更精确的木材系统,这使得特殊建筑更加平衡、容易和公平。
You are no longer able to cage units inbetween buildings, so farming ain't possible anymore

(unless you play -ca).
I rewrote the AI making it more potent, easier to enhance and making it use less CPU time.
Last but not least, there are many new gamemodes other small changes and bugfixes. Check the

full feature list!
你已不再能再用建筑物把兵圈起来,因此圈兵是不可能的了(除非你使用-ca命令)。
本人改写了人工智能使之更有效,更容易增强,使其占用更少的CPU。
最后但并非最不重要,有许多新的游戏模式和其他小的变化和错误修正。请看下面的完整的更新列表!
NEW FEATURES:
新特性:
-New Race: Mechanical
-新种族:机械
-Individual Race is now always on. You can turn it off by using -dr (dual race)
-唯一种族默认是打开,你可以使用-dr(dual race)命令将其关闭。
-No Coins is now always on. You can turn on coins again by using -co (coins)
-无金币模式默认打开,你可以使用-co(conins)命令将其关闭。
-Replaced the food system with a wood system, now, creepbuildings grant wood upon

construction, specials need wood to be built. Food is now the ressource for legendary

buildings
-使用木材系统代替原食物(人口)系统,现在修建建筑物获得木材,特殊建筑需要木材来修建,食物(

人口)现在用于传说建筑的修建。
-New tooltips: All tooltip are now generated procedurally by my tool GOSI which results in

some changes
-新的工具提示:所有成果发生变化时将由我的工具GOSI提示
-Caging units is no longer possible. If they get stuck they will just walk through your

buildings
-圈兵是不可能的了,如果他们被围住他们会穿过建筑物
-New gamemode: Caging (-ca): You are able to trap units with your buildings and build farms

like in earlier versions
-新游戏模式:Cagig(-ca):你可以用建筑物圈兵就像老版本一样
-You can buy items from everywhere in your castle now
-你可以购买城堡中的道具在任何位置
-Buildings are now "summoned" to avert caging abuses. In exchangeg normal buildings need 4

seconds now to be summoned. So you still have some time to cancel a wrong building
-建筑物现在属于“召唤”,以避免锁定行为。在交战中普通建筑需要4秒来召唤。所以,你仍然有一点时

间来取消错误修建的建筑
-Buildings with a specific range like towers or gjallarhorn got now a button to display

their range
-建筑物的具体有效范围,如人类的号角,现在有一个按钮,以显示其有效范围
-Sold Items only grant 30% of their normal price now
-现在出售的物品只有他们原价格的30%了
-In -prX you now have only 34 seconds (30 seconds of round time) to pick a race. If you

don't pick one you will get a random race. A timer window displays the remaining time
-在-prX模式中,你现在只有34秒(30秒是一局间隔时间)去选择种族,如果你没有选择种族,你将得到

一个随机种族,一个窗口将会显示剩余时间
-New Elf building: School of Wizardry
-新的精灵建筑:魔法学校
-Tower of Supreme Magic is now a legendary upgrade
-终极魔法塔现在是一个奇迹建筑升级后
-New Corrupted building: Ancient of Annihilation
-新的堕落建筑:远古毁灭
-The afk detection no longer relies on the movement of the worker. It now checks for

selection events and worker order events
-暂离程序不再只检测工人的运动,它现在还要检测点击选择和工人循环动作
-New gamemode: Domination (-dom): Your team gains bonus income if it controls both lanes
-新游戏模式:-Domination(-dom):如果你的队伍控制上下两条路将获得额外的收入
-Special building now use their Mana as Spellcooldown. This way I can do fancy things like

speeding up their cooldown (which is done by power plant)
-特殊建筑现在使用魔法值来冷却,这样做使得能够加快其冷却(机械的电塔实现)
->Note that some buildings had their cooldown changed by 0.5 seconds, because with mana I

can't do cooldowns like 12.5 sec.
-注意有些建筑的冷却时间增加或减少了0.5秒,因为使用魔法来实现冷却我没法实现诸如12.5秒这样的情


-New gamemode: Single Lane (-sl -slt -slb (random/top/bottom)): Units can only move over one

lane. Also air units cant fly over the other lane.
-新的游戏模式:单路模式(-sl slt -slb(随机/上/下)):兵力只能通过一条线路,即使是空军不对也

不能飞跃到另外一条线路。
-New gamemode: Stable Mode (-sm): You can't choose the latest race (Mechanical in this

patch). This is for league matches and wars, if a new race is still imbalanced
-新游戏模式:安全模式(-sm):你不能选择新的种族(机械种族在此范围),这是在联机对抗中如果觉得

新种族不够平衡的话时采用
-New gamemode: Fog of War (-fowXXX) There will be Fog of War at the beginning of each round

for XXX seconds. Max is 180 seconds.
-新游戏模式:战争迷雾(-fowXXX)每局开始时将有战争迷雾XXX秒,最大只能设置180秒
-New command: Extra Rounds Vote (-xrX): Increases the number of wins for overall victory by

X. All players must agree to this change
-新命令:额外局投票(-xrX)胜利后通过所有玩家投票选择增加额外的比赛局X场。
-New gamemode: Ban Races (-banX) Before races get picked/randomed the leader of each team

bans X races which cannot be picked/randomed then
-新游戏模式:取消种族(-banX)每个队伍可以选择禁止使用的种族数量为:X(X可以是1或2,由红色玩家

1和青色玩家7选择,被选择的种族两边队伍都不能使用)
注:本条借鉴sol00的翻译见http://bbs.uuu9.com/viewthread.php?tid=1592251
-New gamemode: Race Draft (-d): This is a new major game mode like pick and random. In this

mode you pick your races in a fix order (1-2-2-2-2-2-1). It can be used like the other game

modes, for exampel -dr3 starts a draft each round game with 3 wins
-新游戏模式:种族规划(-d):这是一个新的主要游戏模式就像自主选择种族和随机选择,在这个模式下

,在这个模式下你可以用一个固定的命令按次序选择种族,它可以像其它游戏模式一样被使用,如-dr3标

示开始一次需要赢3场的种族规划模式的游戏。
-New gamemode: Multiple Players (-mpX): Each human player controls X players
-新游戏模式:多控(-mpX):每个玩家可以控制X名工人
注:只能多人游戏时使用,AI存在时无法使用,且最大玩家数是无法超过12个,3vs3最多双控,这时输入

-mp2,2vs2最多3控这时输入-mp3,1vs1最多5控这时输入-mp5,以此类推。
-Changed Food Limit to Lumber Limit (-llXXXXX): You can limit the maximum amount of lumber

that a player can get with this gamemode
-新命令:更换最小食物(人口)数量(-llXXXXX),你可以设置每个玩家的最小食物(人口)数量在此模

式下
-Added a block effect whenever an immune unit is hit by a special building
-增加群效应,避免成群的部队受到特殊建筑的伤害
注:是否可以理解为特殊建筑优先杀害落单的兵,其次才是杀伤成群的兵,有待大家游戏里考证
-Reduced the collision size of most units making bigger battles on less space possible
减少单位之间的相互阻挡和碰撞使得兵力对战减少所使用的空间
-Rewrote the AI completely, should fix some bugs and decrease CPU usage, in addition the

behavior of Bots is changed:
-改写了电脑玩家的人工智能,修复了一些bugs,减少了CPU占用,电脑的行为已经得到了改善:
-->The AI tries to place Rescue Strikes more accuratly now, killing more enemies
人工智能现在使用绝招(绝招、烧、爆大家能明白就行)更为准确,能够杀伤更多的敌人
-->The AI no longer spams towers, but calculates the remaining rescue strikes and already

built towers in its desition when to build a tower
人工智能不再修建垃圾建筑,但是在考虑已建筑时,其desition建立一个塔(这句不是很理解,哪位重新

翻译下)
-->The AI will build more specials when it has the wood to do so
人工智能在木材足够时将会修建更多的特殊建筑
-->The AI counters much better now, considering the armor and attack type of all enemies on

its lane and many other factors
人工智能现在反击更加完善,将会考虑护甲关系、攻击类型、敌人所在线路等诸多因素
-->The AI should use less computation time
人工智能使用更少的计算时间
-->The AI repairs now all damaged buildings using a priority system, not only the ones that

are attacked recently
人工智能修理建筑将会考虑优先性,并不会按照哪个建筑最先被攻击来修理
BUGFIXES:BUG修复:
-Avenging Spirits reduction now works properly
复仇天神现在正常工作(修复了复仇天神?)
-Fixed some percent glitches (rounded all percent chances to 5% steps)
修正了一些几率问题(四舍五入所有几率到5%)(大概就是把零头规整的意思)
-Ballista should no longer damage allies with its splash attack
暗夜精灵的弩炮不再溅射伤害己方兵种
-You can now upgrade to Church with its hotkey R
教堂升级快捷键R修复
-If a player picked for another player (due to shared control), the picking player received

the builder. This is fixed
修复如果一个玩家选择了另一个玩家的工人(共享单位打开时),选择的玩家可以接手这个工人(the

picking player received the builder实际意义没有理解,待游戏里面探索后重新翻译)
-Frost Orbs no longer slow workers
北方的工人不在动作缓慢
-Bots shouldn't use their RS against frost orbs and starfalls anymore
电脑不在用他们的绝招对付霜冻塔(冰塔)和流星(建筑被冻坏或砸烂也不会烧了)
-Silver Glade won't cast their heal onto tentacles anymore
精灵龙(奶龙)不再会对堕落的触角进行治愈了
-Turret of Souls and Coral Statue no longer already have their aura before they are built

completely
Turret of Soul和珊瑚雕像需要修建完成才产生有效光环了(Turret of Souls是什么?没有开游戏进行

对照,一下还没想起)
-nrs works properly now
Nrs正常了(nrs是指人类的术士奥术核爆么?还是没有开游戏对照)
-Rewrote the whole race pick / random system. The bug that allowed you to pick a race twice

in -ir should be fixed
修正了种族选择/随机系统,修正了-ir模式下同一种族被选择两次的bug
-pause should work now
现在可以使用命令-pause暂停游戏
-You are no longer able to block with undead builder
已无法阻止不死的工人(以前可以阻止的?)
-Fixed a mistake in the Manual
说明文字修复
-Vampires no longer raise from mechanical units
吸血鬼吸血光环不在对机械单位有效
-Added to OoW's tooltip, that it has an extra chance to target unbuffed units
增加一个提示(这句谁再翻译下,没理解完全)
-You are no longer able to "pet-use" your units by setting their rally point
不能设置单位的集合点(或者是集合点设置无效?)
-Fixed some buff icons
修正一些状态的图标
-Corrupted Protector should no longer fail to attack in some situations
在某些情况下,堕落损坏的保护不应该再不能攻击(机械翻译的-。-)
-Race Chooser no longer uses food
种族选择不再使用木材
-Naga Siren should no longer be able to be blocked by workers
娜迦的Siren不能再手工控制
-You no longer can get multiple workers by abusing –draw
-AI should no longer use Rescue Strike on buildings under construction
电脑不会再取消正在修建的建筑去使用绝招
BALANCE:平衡性调整:
-Reduced Wizards lightning trigger chance to 25% and the value of his heal to 220 hp
减少男巫闪电链几率为25%和治愈能力为220hp
-Reduced Suumpmolk's poison to 35%
降低娜迦蜥蜴慢性毒药效果为35%
-Reduced Bloodthirster's Faerie Fire armor reduction to 6, increased cooldown to 6 sec and

speeded up the casting animation
减少精灵族血精灵的精灵之火降防为6点,增加冷却时间到6秒,加快魔法释放速度
-Reduced Sukkubus curse's chance to miss to 35%
混乱Sukkubus(女妖)诅咒的失误几率调整为35%
-Reduced Banshee's slow amount to 30%
不死女妖减速效果调整为30%
-Assassins walk faster in stealth
暗夜刺客潜行时行动速度加快
-Increased the armor and damage reduction of ancient wandigoo's Howl
增加了北方远古雪怪咆哮减少的护甲和伤害值
-Speeded up the casting animation of ice trolls
加快北方冰法(冰雪巨魔?)的建造速度
-Increased the damage done by magnataurs stomp by 25
增加北方猛犸战争践踏伤害25
-Artillery now has normal Killer income
人类火炮消灭单位时收入恢复正常
-Increased the damage of Frost Wyrm
增加了北方冰龙的伤害
-Hydras have minor splash damage now
娜迦九头修改为溅射伤害
-Reduced Mana regen on Royal Assassins from 1 mps to 0.7 mps
娜迦妖妇的魔法恢复速度由1点每秒调整为0.7点每秒(Royal Assassins在游戏中所对应的兵种是娜迦的

妖妇么?没有开游戏对应,翻错了勿怪)
-Assassin starting mana from 60 to 70
娜迦妖妇的魔法值由60点调整为70点
-Reduced income gain of Killer and Support buildings by 0.2%
建筑物收入调整为0.2%
-Lich King now has the same immunity like Amazon (against Death Pit for example)
不死巫妖王有和亚马逊一样的免疫能力(例如免疫死亡深渊)
-Reduced the cost of City of Decay by 100 gold
City of Decay调整为100金币(City of Decay是不死的什么建筑?,好多对不上号的,呵呵)
-Dragonhawk Rider armor down to 3
精灵龙鹰护甲调整为3点
-Capped max number of targets for Dragonhawk Rider's Solar Strike to 5 again
龙鹰使用致盲的最大次数限制为5次
-Increased Sniper's damage by 2 and Marksman's by 3
增加人类狙击手(火枪兵)伤害2和升级后的射手伤害3
-Removed Manapool from all Hydras
取消娜迦九头蛇的魔法值
-Tidal Guardian is legendary now, increased cost, damage, AoE, decreased cooldown
娜迦潮汐调整为传说建筑,成本、伤害、群体伤害范围增加,冷却时间减少
-Reduced Slaughter House's cost by 50
减少不死族屠宰场50成本
-Slightly increased damage on Elune's Lantern
Elune's Lantern伤害稍微增加(Elune's Lantern待对照游戏翻译)
-Gjallarhorn, Succubus, Ent/Treant, Incubus, Chainlightning, Ice Queen, Necromancer, City of

Magic and Coral Statue can now target mechanical units with their abilities
-increased Tidal Guardians cooldown by 1 second and reduced its damage to 270
人类号角,女妖,树精,梦魇,
光塔
,冰女,巫师,魔术之城(变羊)和珊瑚雕像现在对机械单位有效,增加了潮汐护卫冷却时间1秒,伤害

减少270点
-Starfall Obelisk is legendary now, increased goldcost by 150, cooldown to 30 sec, increased

AoE, increased duration by 1 second, increased damage done to buildings (33% -> 40%)
暗夜方尖碑(流星)改为传说建筑,增加150成本,冷却时间30秒,范围增加,持续时间增加1秒,增加对

建筑物伤害(33%->40%)
-Decreased Dragon Turtle's damage by 15
减少娜迦龙龟(乌龟)伤害为15


 

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